// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks. | |
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/) | |
(() => { | |
const SHOW_SIDES = false; // color sides of DOM nodes? | |
const COLOR_SURFACE = true; // color tops of DOM nodes? | |
const COLOR_RANDOM = false; // randomise color? | |
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com) | |
const MAX_ROTATION = 180; // set to 360 to rotate all the way round | |
const THICKNESS = 20; // thickness of layers | |
const DISTANCE = 10000; // ¯\\_(ツ)_/¯ |
#!/usr/bin/env bash | |
# This script clones all repos in a GitHub org | |
# It requires the GH CLI: https://cli.github.com | |
# It can be re-run to collect new repos and pull the latest changes | |
set -euo pipefail | |
USAGE="Usage: gh-clone-org <user|org>" |
A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.
Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d
[merge] | |
tool = vimdiff | |
[mergetool] | |
keepBackup = false | |
[mergetool "vimdiff"] | |
cmd = nvim -d $LOCAL $REMOTE $MERGED -c '$wincmd w' -c 'wincmd J' |
We Gophers, love table-driven-tests, it makes our unittesting structured, and makes it easy to add different test cases with ease.
Let’s create our table driven test, for convenience, I chose to use t.Log
as the test function.
Notice that we don't have any assertion in this test, it is not needed to for the demonstration.
func TestTLog(t *testing.T) {
t.Parallel()