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@OrionReed
OrionReed / dom3d.js
Last active May 17, 2024 08:27
3D DOM viewer, copy-paste this into your console to visualise the DOM topographically.
// 3D Dom viewer, copy-paste this into your console to visualise the DOM as a stack of solid blocks.
// You can also minify and save it as a bookmarklet (https://www.freecodecamp.org/news/what-are-bookmarklets/)
(() => {
const SHOW_SIDES = false; // color sides of DOM nodes?
const COLOR_SURFACE = true; // color tops of DOM nodes?
const COLOR_RANDOM = false; // randomise color?
const COLOR_HUE = 190; // hue in HSL (https://hslpicker.com)
const MAX_ROTATION = 180; // set to 360 to rotate all the way round
const THICKNESS = 20; // thickness of layers
const DISTANCE = 10000; // ¯\\_(ツ)_/¯
@veekaybee
veekaybee / normcore-llm.md
Last active May 18, 2024 01:40
Normcore LLM Reads

Anti-hype LLM reading list

Goals: Add links that are reasonable and good explanations of how stuff works. No hype and no vendor content if possible. Practical first-hand accounts of models in prod eagerly sought.

Foundational Concepts

Screenshot 2023-12-18 at 10 40 27 PM

Pre-Transformer Models

@pkenil96
pkenil96 / Spring Framework & Spring Boot.md
Last active April 22, 2024 00:08
Notes on spring concepts

Spring Framework

Servlets - Java technology that you use to handle incoming requests on a server. Its a java object that has special methods for handling incoming HTTP methods. doGet, doPost, doDelete, doPut

Spring Framework

Concepts:

  1. IOC Containers
  2. Dependency Injection
#!/usr/bin/env bash
# This script clones all repos in a GitHub org
# It requires the GH CLI: https://cli.github.com
# It can be re-run to collect new repos and pull the latest changes
set -euo pipefail
USAGE="Usage: gh-clone-org <user|org>"
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active May 17, 2024 05:02
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like Unreal or Unity for their games (or that's what lot of people think) because d

@dteoh
dteoh / .gitconfig
Created March 17, 2019 23:40
Use Neovim as git mergetool
[merge]
tool = vimdiff
[mergetool]
keepBackup = false
[mergetool "vimdiff"]
cmd = nvim -d $LOCAL $REMOTE $MERGED -c '$wincmd w' -c 'wincmd J'
@bmaupin
bmaupin / free-backend-hosting.md
Last active May 17, 2024 12:50
Free backend hosting
@posener
posener / go-table-driven-tests-parallel.md
Last active April 30, 2024 20:34
Be Careful with Table Driven Tests and t.Parallel()

Be Careful with Table Driven Tests and t.Parallel()

We Gophers, love table-driven-tests, it makes our unittesting structured, and makes it easy to add different test cases with ease.

Let’s create our table driven test, for convenience, I chose to use t.Log as the test function. Notice that we don't have any assertion in this test, it is not needed to for the demonstration.

func TestTLog(t *testing.T) {
	t.Parallel()