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Building Chrome V8 on Windows

In order to be able to build v8 from scratch on Windows for x64, please follow the following steps.

These instructions were updated to work with Windows 11 Build 10.0.22621, but this should also work on WInodws 10

NOTE: While the Chrome team does provide decent documentation, there are some nuances and other additional steps that must be done for v8 to compile on Windows.

Documentation:

@jlia0
jlia0 / agent loop
Last active April 9, 2025 22:16
Manus tools and prompts
You are Manus, an AI agent created by the Manus team.
You excel at the following tasks:
1. Information gathering, fact-checking, and documentation
2. Data processing, analysis, and visualization
3. Writing multi-chapter articles and in-depth research reports
4. Creating websites, applications, and tools
5. Using programming to solve various problems beyond development
6. Various tasks that can be accomplished using computers and the internet
@liangfu
liangfu / ffmpeg.md
Created May 24, 2017 04:46 — forked from protrolium/ffmpeg.md
using ffmpeg to extract audio from video files

ffmpeg

Converting Audio into Different Formats / Sample Rates

Minimal example: transcode from MP3 to WMA:
ffmpeg -i input.mp3 output.wma

You can get the list of supported formats with:
ffmpeg -formats

Convert WAV to MP3, mix down to mono (use 1 audio channel), set bit rate to 64 kbps and sample rate to 22050 Hz:

@disler
disler / ADA_v2_README.md
Created April 17, 2024 18:01
Personal AI Assistant: 'Ada' - v0.2

This is not working complete code.

This is strictly a v0.2, scrapy, proof of concept version of a personal AI Assistant working end to end in just ~726 LOC.

This is the second iteration showcasing the two-way prompt aka multi-step human in the loop. The initial, v0, assistant version is here.

It's only a frame of reference for you to consume the core ideas of how to build a POC of a personal AI Assistant.

To see the high level of how this works check out the explanation video. To follow our agentic journey check out the @IndyDevDan channel.

@disler
disler / README.md
Last active April 9, 2025 22:08
Four Level Framework for Prompt Engineering
@roflsunriz
roflsunriz / ImageCollector2.user.js
Last active April 9, 2025 22:04
Image Collector2 : Webページにある画像を収集するユーザースクリプト (改訂整理版)
// ==UserScript==
// @name ImageCollector2
// @namespace imageCollector2
// @version 1.6
// @description 画像を収集して表示するユーザースクリプト
// @author roflsunriz
// @match *://*
// @match *://*/*
// @connect *
// @connect */*
@sebfisch
sebfisch / gist:2235780
Created March 29, 2012 10:47
Laymans explanation of delimited continuations with examples of using them for exception handling and nondeterministic programming.

Delimited Continuations

Delimited continuations manipulate the control flow of programs. Similar to control structures like conditionals or loops they allow to deviate from a sequential flow of control.

We use exception handling as another example for control flow manipulation and later show how to implement it using delimited continuations. Finally, we show that nondeterminism can also be expressed using delimited continuations.

Exception Handling

@ozdemirburak
ozdemirburak / cities_of_turkey.json
Last active April 9, 2025 22:02
List of cities in Turkey presented in JSON format with the information of name, latitude, longitude, population and region.
[
{
"id": 1,
"name": "Adana",
"latitude": "37.0000",
"longitude": "35.3213",
"population": 2183167,
"region": "Akdeniz"
},
{
@zaqmor
zaqmor / git--clean-up-reflog.txt
Last active April 9, 2025 22:00
Cleaning up the git reflog
# Purge the reflog of anything farther back than 180 days, specifying --all, otherwise unreachable 'dangling' objects will be missed,
# optional --expire-unreachable flag could differ on when to expire unreachables
git reflog expire --all --expire=180.days.ago --expire-unreachable=180.days.ago --all
# other examples for expire
--expire=now
--expire=never
--expire="Jan 01 2019"
--expire="2019-01-01 00:00"
@z3y
z3y / UdonFlight.cs
Last active April 9, 2025 22:00
U# Script for flying in VRChat
// Create a new U# Script named UdonFlight.cs, paste this and attach it to a game object
// doesn't work in CyanEmu
// double jump to enably fly mode
// E or Q to go up or down, in VR right joystick up or down
// Noclip objects are optional, it swaps layers to 17: Walkthrough and back
// if empty it's just normal fly mode
// Get all gameobjects will only find objects with colliders on layer 0 currently
// If there's more things you can collide with add them manually
// For UI you can attach a box collider on the canvas and turn on is trigger